CAT GIBSON
Educator. Instructional Designer. Content Writer.
Projects
Coaching Youth Sports: Fundamentals
What: Interactive Learning Object
Purpose: Introductory guide for coaching youth sports
Target Audience: (New) youth sports coaches
Tech Tools: Microsoft PowerPoint
The interactive learning object was created using Microsoft PowerPoint and developed as a resource for new coaches of youth sports. Inspired by my own experience as a volunteer soccer coach, I wanted to offer a stand alone learning experience that explores aspects of coaching such as planning, communication skills, and promoting teamwork. Within the project, learners (new coaches) must make it through their first “practice” despite the obstacles thrown their way.
Coaching Youth Sports: Fundamentals
What: eLearning Course
Purpose: Resources and materials youth sports' coaches
Target Audience: Youth sports coaches
Target Audience: Youth sports coaches
Featured Tech Tools: Articulate Rise 360, Microsoft PowerPoint
This eLearning course expands on the content created for the interactive learning object. Created with the eLearning authoring tool, Rise 360, the eLearning course consists of an introductory lesson, three content-driven lessons, and a concluding quiz. Within the introductory lesson, the learner is provided action-based learning objectives and a preview of the three lessons. Learning checks have been embedded into each lesson to help learners monitor their progress and a summative quiz is included at the end of the course.
Ed Tech Made Easy
What: Podcast
Purpose: How-to incorporating podcasts into the k-12/higher learning classroom
Target Audience: K-12 and higher learning educators
Featured Tech Tools: Adobe Audition
In this 2-minute podcast, created using Adobe Audition, I breakdown three simple ways to incorporate podcasts into the k-12/higher learning classroom. While teaching English Language Arts, I often utilized podcasts in my own classroom, so several of the ways I discuss how to incorporate podcasts comes directly from my experience and practice. practice as a classroom teacher was compiled and evaluated from research.
Let's Get Digital
What: Screencast
Purpose: to show educators how to create learning interactions with Google Slides
Target Audience: K-12 teachers
Featured Tech Tools: Screencast-O-Matic, Adobe Premiere Pro, Adobe Audition, Google Slides
I often use Google Slides to create interactive learning experiences for my students. For the screencast, I made a quick tutorial that would show k-12 teachers how Slides can be used in interactive ways. Specifically, I demonstrated how to make a simple drag and drop activity, but the real star of the show (other than me, of course) was master slides/theme builder, which makes building these interactions so much easier.
The Gamer Project
What: Practice academic conference poster
Purpose: Simulate an academic conference poster using industry standard design tools
Target Audience: Attendees of the annual AECT Educational Technology Conference
Featured Tech Tools: Adobe Photoshop, Microsoft PowerPoint
The academic conference poster was created as a practice exercise and demonstrates an understanding and appreciation of visual and graphic design principles as well as educational technology and its applications. Using Adobe Photoshop, I designed a 24” x 18” landscape poster to theoretically present at the AECT annual conference on Educational Technology. The topic selection, design, formatting, and graphic elements adhere to the AECT conference guidelines as well as conventions of academic conference posters intended for higher learning.




