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Projects

Coaching Youth Sports: Fundamentals

What: Interactive Learning Object

Purpose: Introductory guide for coaching youth sports

Target Audience: (New) youth sports coaches

Tech Tools: Microsoft PowerPoint

The interactive learning object was created using Microsoft PowerPoint and developed as a resource for new coaches of youth sports. Inspired by my own experience as a volunteer soccer coach, I wanted to offer a stand alone learning experience that explores aspects of coaching such as planning, communication skills, and promoting teamwork. Within the project, learners (new coaches) must make it through their first “practice” despite the obstacles thrown their way. 

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Coaching Youth Sports: Fundamentals

What: eLearning Course

Purpose: Resources and materials youth sports' coaches

Target Audience: Youth sports coaches

Target Audience: Youth sports coaches

Featured Tech Tools: Articulate Rise 360, Microsoft PowerPoint

This eLearning course expands on the content created for the interactive learning object. Created with the eLearning authoring tool, Rise 360, the eLearning course consists of an introductory lesson, three content-driven lessons, and a concluding quiz. Within the introductory lesson, the learner is provided action-based learning objectives and a preview of the three lessons. Learning checks have been embedded into each lesson to help learners monitor their progress and a summative quiz is included at the end of the course.

Ed Tech Made Easy

What: Podcast

Purpose: How-to incorporating podcasts into the k-12/higher learning classroom

Target Audience: K-12 and higher learning educators

Featured Tech Tools: Adobe Audition

Laptop and Heaphones
Ed Tech Made Easy - Ep. 1

In this 2-minute podcast, created using Adobe Audition, I breakdown three simple ways to incorporate podcasts into the k-12/higher learning classroom.  While teaching English Language Arts, I often utilized podcasts in my own classroom, so several of the ways I discuss how to incorporate podcasts comes directly from my experience and practice.  practice as a classroom teacher was compiled and evaluated from research. 

Vlog

Let's Get Digital

What: Screencast

Purpose: to show educators how to create learning interactions with Google Slides

Target Audience: K-12 teachers

Featured Tech Tools: Screencast-O-Matic, Adobe Premiere Pro, Adobe Audition, Google Slides

I often use Google Slides to create interactive learning experiences for my students.  For the screencast, I made a quick tutorial that would show k-12 teachers how Slides can be used in interactive ways. Specifically, I demonstrated how to make a simple drag and drop activity, but the real star of the show (other than me, of course) was master slides/theme builder, which makes building these interactions so much easier.

The Gamer Project

What: Practice academic conference poster  

Purpose: Simulate an academic conference poster using industry standard design tools 

Target Audience: Attendees of the annual AECT Educational Technology Conference

Featured Tech Tools: Adobe Photoshop, Microsoft PowerPoint

Academic Conference Poster_01.png

The academic conference poster was created as a practice exercise and demonstrates an understanding and appreciation of visual and graphic design principles as well as educational technology and its applications. Using Adobe Photoshop, I designed a 24” x 18” landscape poster to theoretically present at the AECT annual conference on Educational Technology. The topic selection, design, formatting, and graphic elements adhere to the AECT conference guidelines as well as conventions of academic conference posters intended for higher learning.

Interested in what I have to offer?

©2026 by Cat Gibson

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